Prison Reset Information
Hey everyone! This weekend, we're excited to announce that the Prison Realm will be resetting. As we wave goodbye to the current season, this upcoming reset will give you the chance to start fresh, and we can't wait to see what you can do when given a new slate to start on.
The new Prison season will begin this Saturday, July 17th @ 2:00 PM EST / 5:00 AM AEST / 7:00 PM BST.
With a new reset, comes a new spawn! Take a look at what you can expect to see:
Skill Tree Rework
On Prison we will be removing gangs and now, instead of receiving rewards when you level up, you will gain Skill Tokens which you can spend on Skills. There is no cap on the amount of times you can level up, however it'll require more experience than before to level up.
You can decide where to invest your Skill Points into, instead of having a certain type of rewards and abilities from being in 1 gang. You can prestige your abilities by spending more points on them to make them better, or gain new effects. Unlocking Base abilities cost 1 Skill Token, while unlocking prestiged abilities costs 3 Skill Tokens.
Tiers are only unlocked after spending a certain amount of skill tokens:
- Tier 1 - Unlocked by default
- Tier 2 - Requires spending 5 Skill Points
- Tier 3 - Requires spending 12 Skill Points
- Tier 4 - Requires spending 21 Skill Points
- Tier 5 - Requires spending 35 Skill Points
Gang Transfer Tokens will be turned into Respec Tokens. This allows you to gain all your Skill Tokens back and allows you to start from scratch.
Private Mine Revamp
We've spent time thinking about Private Mines and what we can do to improve them for players that purchase them. Now, Private Mines will no longer be items that you can place on your plot. Previously when you wanted to place and move PMs on your plot, it would create massive holes.
Private Mines will now be located in their own separate world and will be balanced to mimic the composition and pricing of your current top mine. This means that if mining in your regular mines becomes crowded, or there are a lot of other player's enchantments activating, then you can use a Private Mine to escape this.
We've made a number of changes to existing custom pickaxe enchantments to better balance them for the sake of the economy. Take a look at the changes below.
The Tunneller ability on Custom Pickaxes will now be changed to the following:
- Tunneller Ability I -> JackHammer I
- Tunneller Ability II -> JackHammer II
- Tunneller Ability III -> JackHammer III
This enchantment removes an entire layer of the mine, only activating on raw blocks and not those mined through other enchantment or effects.
- Jackhammer Ability I - activation chance: 1/5000
- Jackhammer Ability II - activation chance: 1/3500
- Jackhammer Ability III - activation chance: 1/2000
Unlike the other custom abilities for the custom pickaxes, once you have a Moonstone pickaxe, you have to purchase Jackhammer through /tokenshop rather than improving it passively through leveling the pickaxe up. This can only be purchased when holding a Moonstone pickaxe and cannot be disenchanted.
After looking at and reviewing how effective some of our current enchantments are, we've decided to revamp a few of them to make them worth having on your pickaxes.
now summons a block of TNT which explodes summoning 4 more. TNT Explodes in radius of 2 to 9 blocks depending on enchantment level. There is a cooldown of 3 minutes after activation.
We are drastically expanding the area of effect for the Seismic enchantment.
When you shift, you will drill a tunnel beneath you in a radius of 3 blocks. The depth is 2 to 25 blocks depending on enchantment level. There is a cooldown of 3-6 minutes after activation.
Last but not least, we are introducing some awesome new custom enchantments that you can put on your pickaxes.
For every block you mine, there is a chance to activate a Mining Party for a certain amount of time. When this happens, one of 5 mining related boosters will take place with a 3 minute cooldown. Here are the following boosters that you could activate:
- 1.5 Token booster
- 2x EXP booster
- 1.5x sell booster
- 2x Fragment chance
- All enchantment activation rate +1%
More versions of you = more profit! This enchantment spawns a certain amount of shadow clones of yourself depending on the level. These spawned clones will then mine for you for a short amount of time with the same pickaxe and enchantments you have.
Harness the power of Thor and summon lightning strikes to the mine! Lightning will strike a certain amount of times causing a devastating conical crater of varying depths depending on the level of enchantment.
Have the ability to turn a nearby block into an active landmine, where if you mine it, it'll explode. Upon leveling this enchantment, more landmines will spawn upon activation. If something blows up or breaks another landmine in the area, then it’ll also explode in an awesome chain reaction.
Creates a powerful blackhole that sucks in blocks and gets bigger over time. You can upgrade this enchantment to increase the amount of time the blackhole exists for.
Creates a devastating laser that lasts for a certain amount of time, which is activated by right-clicking your pickaxe. When you upgrade the enchantment, the size, duration and duration increases, with the cooldown being decreased.
We hope you're as excited as we are for the next season of Prison and we look forward to seeing you all on Saturday at 2:00pm EST. Feel free to let us know what you think about the upcoming reset on our Discord server:
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